It is a more traditional King's Bounty campaign and serves as an epilogue to Armored Princess, with Princess Amelie fighting through the land to earn the title of Defender of the Crown of Darion. The other new campaign, Defender of the Crown, is almost as enthralling, but in different ways. There is even some semblance of a plot here, as you can take time out between arena battles to get involved with various guilds of demons, tech-minded dwarves, undead, dull humans, and the like to expand on the roster of available troops. If you don't max out the damage inflicted by your troops on each turn, you lose. Relying solely on hacking and slashing will get you a quick ticket to loserville, so you have to know what you're doing tactically and how to get the most out of spells and special unit abilities. You get showered with gold, runes, and experience points with every win, but combat is still no walk in the park. You take on huge turtles, condo-size spiders, fat toads, and other ugly beasties that can't even fit on the screen. Instead of trudging around for hours putting down lots of wolves, undead, goblins, and those funky plant things out of The Little Shop of Horrors, you go right for the gusto against eight towering bosses in the Thousand Emperors arena. The Champion of the Arena campaign ditches most story elements for an involving tactical experience where you take on one cataclysmic battle after another. Because they get to the good stuff fast, both seem aimed at fans of previous King's Bounty games who might not have had the time to devote untold hours to the massive core campaigns. Two new mini-campaigns are the highlights. Going toe-to-toe with the biggest and the baddest monsters that the King's Bounty series has to offer is a highlight. So while you can't go in expecting anything wildly innovative, this Armored Princess-requiring expansion offers a lot of revamped content for series fans and a refinement of the fantasy-monsters-on-hexes formula that makes the game just about as entertaining and addictive as something brand new. The main campaign is mostly the same as that featured in last year's Armored Princess stand-alone add-on tactical mini-campaigns are now in the mix to please those looking for something original and the addictive gameplay has been swiped from the hordes of its strategy role-playing ancestors. Katauri Interactive's latest addition to its growing family of strategy role-playing mishmashes certainly features something old, something new, and something borrowed. All it needs is "something blue," and King's Bounty: Crossworlds could be a blushing bride.
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