![]() ![]() ![]() The player must first head to the area behind the lone house of Ruddy Road. Mario teetering while the camera shifts early In the Redpepper Crater room with many sliding crystal platforms, if the player goes to the area in the far back-right and jumps towards the wall while the platform slides forwards, Mario can sometimes clip through it. This also allows Mario to exit the level during the sequence where Ruddy Road is rolled up by Shy Guys, which provides another set of interesting behaviors. From there the player can reach the area with the Fire Extinguisher and Paint Star earlier than intended. However, tree clipping can be exploited to jump onto the top of a nearby tree. In Ruddy Road Mario is not meant to have access to the Blue Mini Paint Star until finding the members of the Purple Rescue Squad. While the rest of the Violet Isles have similarly arranged areas, the invisible walls are positioned where the clip is not possible. Leaving the level will cancel the glitch. Mario can enter the interior from here, and the same issues occur as before, but leaving the room instead resets the camera. If instead the player speaks with the Toad at the wheel and returns to the docks, the camera will show the edge of the water. Īdditionally, in the weapons room where the Ice Pick and Bottle Opener Things are stored, Mario is able to clip between one of the spears and the weapon rack to breach the wall. If Mario jumps into the gap in collision just right, he will clip through to the other side, bypassing an Unfurl Block section. In The Golden Coliseum there is a room with a short crumbled column next to a wooden wall. This also allows Mario to fall out of bounds and Game Over. Before it un-squishes, if Mario is positioned on the edge of the flower pot and runs towards a wall close to the pot, it is possible for the player to be clipped through the wall. When hammered they stay squished for a few seconds before rising back up. It is possible to wedge Mario between the Disco Ball and the stairs, clipping out of bounds and resulting in a Game Over.įlower pots are interactable details found in various levels including Plum Park. In the Emerald Circus backstage area, pulling the rope will drop down a Disco Ball. After a moment the player will Game Over. Starting on the yellow warp pipe, by jumping down and holding upleft, Mario can clip into the section where the pipe enters the wall. If Mario ventures north it is possible to fall off, resulting in a Game Over.įurther up Daffodil Peak is another clip to the right of the platform with the red Mini Paint Star. From here the player can jump onto the cabin and even climb the scenery. If Mario is positioned atop one of the fence posts and jumps onto these thin sections, it is possible to clip through and end up below the patio. The Daffodil Peak park ranger's cabin has thin fences along the patio. Since this push ignores collision it is possible for the player to push Snifits through walls and out of bounds. It is possible to push these Snifits backwards if the player blocks its path and pushes against it whenever the Snifit attempts to move. ![]() In Plum Park, there is a barrel raft for Mario to ride and Snifits scattered in the water. Normally Mario will walk across the pipe as it spins seamlessly if instead the player positions Mario inside the rim of the pipe by walking mostly up or down, jumping into the spiral or hammering will interupt the action, causing him to float to the other side, with the interface staying on screen until reaching the end. Halfway up Daffodil Peak is a pipe that Mario unfurls into an elongated spiral. Mario must then carefully walk up the bush and get to the point where the next cutscene is triggered to make the Paint Guy stand in midair. Upon reaching the colorless Mini Paint Star in Ruddy Road along with the Paint Guy responsible, Mario must hammer the nearby bush on the right to make it stick out on its left. When the conversation with the Tea Party Toad ends, Mario will fall to the ground. In Dark Bloo Inn, if Mario speaks to a Tea Party Toad while standing on a table, he will walk over to the left side of the Toad, floating above the ground at the level of the table. ![]() If they get the Snifit's attention, then quickly jump into the barrel and move directly towards them, the barrel will squish the enemy. NOTE: Unless otherwise noted, all names are conjectural.įirst the player should station a barrel raft next to a Snifit. ![]()
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